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Let Me ChooseFor You

Roll 3d6

Three dice, totalled. The classic ability-score roll.

Roll 3d6 to see the result.

Sealed before this draw:arming...what is this?

The old-school stat roll

Three six-sided dice totalled gives 3 to 18 with a pronounced peak around 10 and 11. An 18 turns up roughly once in 216 rolls and a 3 just as rarely, which is what makes rolling a natural 18 memorable. Modern systems often roll 4d6 and drop the lowest to shift the curve upwards.

The odds

Totals here run from 3 to 18, but they are not equally likely. Adding dice together produces a bell curve: the middle totals have many more combinations behind them than the extremes, so they come up far more often. Rolling the minimum or the maximum requires every die to agree, which is why those results feel notable.

Fair, and checkable

Every roll is drawn from your browser's cryptographic random number generator using rejection sampling, so no face is even slightly favoured - which is more than can be said for most physical dice. Each roll also produces a receipt anyone can use to reproduce it. How that works.

To roll a different combination, or to add a modifier, the main dice roller takes any number of dice with any number of sides.

Other dice