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Roll a d100

Percentile. One number in a hundred, flat odds throughout.

Roll a d100 to see the result.

Sealed before this draw:arming...what is this?

Rolling percentages

Percentile dice underpin loot tables, wild-magic effects and any system that asks you to roll under a target number. A single flat 1-100 draw is exactly equivalent to rolling two d10s for tens and units, without the ambiguity about which die is which.

The odds

Each of the 100 faces has a flat 1.0% chance on every roll, and every roll is independent of the last. There is no "due" number - a face that has not come up in twenty rolls is exactly as likely on the twenty-first as it was on the first.

Fair, and checkable

Every roll is drawn from your browser's cryptographic random number generator using rejection sampling, so no face is even slightly favoured - which is more than can be said for most physical dice. Each roll also produces a receipt anyone can use to reproduce it. How that works.

To roll a different combination, or to add a modifier, the main dice roller takes any number of dice with any number of sides.

Other dice